Abstract Horror (Part 1)¶
When conceived rigorously as a literary and cinematic craft, horror is indistinguishable from a singular task: to make an object of the unknown, as the unknown. Only in these terms can its essential accomplishments be estimated.
To isolate the abstract purpose of horror, therefore, does not require a supplementary philosophical operation. Horror defines itself through a pact with abstraction, of such primordial compulsion that disciplined metaphysics can only struggle, belatedly, to recapture it. Some sublime ‘thing’ — abstracted radically from what it is for us — belongs to horror long before reason sets out on its pursuit. Horror first encounters ‘that’ which philosophy eventually seeks to know.
High modernism in literature has been far less enthralled by the project of abstraction than its contemporary developments in the visual arts, or even in music. Reciprocally, abstraction in literature, as exemplified most markedly by the extremities of Miltonic darkness – whilst arguably ‘modern’ — is desynchronized by centuries from the climax of modernist experimentation. Abstraction in literary horror has coincided with, and even anticipated, philosophical explorations which the modernist aesthetic canon has been able to presuppose. Horror – under other names – has exceeded the modernist zenith in advance, and with an inverted historical orientation that reaches back to the “Old Night” of Greek mystery religion, into abysmal antiquity (and archaic abysses). Its abstraction is an excavation that progresses relentlessly into the deep past.
The destination of horror cannot be, exactly, a ‘place’ – but it is not inaccurate, at least provisionally, to think in such terms. It is into, and beyond, the structuring framework of existence that the phobotropic intelligence is drawn. Lovecraft describes the impulse well:
I choose weird stories because they suit my inclination best—one of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which for ever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis. These stories frequently emphasise the element of horror because fear is our deepest and strongest emotion, and the one which best lends itself to the creation of nature-defying illusions. Horror and the unknown or the strange are always closely connected, so that it is hard to create a convincing picture of shattered natural law or cosmic alienage or “outsideness” without laying stress on the emotion of fear. The reason why time plays a great part in so many of my tales is that this element looms up in my mind as the most profoundly dramatic and grimly terrible thing in the universe. Conflict with time seems to me the most potent and fruitful theme in all human expression.
A monster, in comparison, can be no more than a guide — unless it fuses (like Yog Sothoth) into the enveloping extracosmic fabric, as a super-sentient concentration of doors. We can nevertheless avail ourselves of these guides, whose monstrosity — ‘properly understood’ — says much about the path to the unnameable.
James Cameron’s 1989 movie The Abyss is not atmospherically associated with our topic, but it recommends itself to this investigation not only through its title, but also in a single critical moment of its screenplay. When the others (whose positive nature need not delay us here) are first registered by certain technical indications, they are identified only as “something not us.” In this respect, they reach the initial stage of monstrosity, which is ‘simple’ beyondness, considered as a leading characteristic.
Sinister-punk writer China Miéville, whose horror projects typically fail the test of abstraction, is convincing on this point. Tentacle-monsters lend themselves to horrific divinity precisely because they are not at all ‘us’ — sublimed beyond the prospect of anthropomorphic recognition by their “Squidity”. In comparison to the humanoid figure of intelligent being, they exert a preliminary repulsive force, which is already an increment of abstraction. Insectoid forms (such as the fabled Alexian Mantis) have a comparable traditional role.
It would be a feeble monstrosity, however, that came to rest in some such elementary negation. The intrinsically seething, plastic forms of cephalopods and of ungraspably complex insectoid beings already advances to a further stage of corporeal abstraction, where another form is supplanted by an other to form, and an intensified alienation of apprehension.
Cinema, due — paradoxically — to its strict bonds of sensible concreteness, provides especially vivid examples of this elevated monstrosity. The commitment of film to the task of horror provokes further subdivision, along a spectrum of amorphousness. The initial escape from form is represented by a process of unpredictable mutation, such as that graphically portrayed in David Cronenberg’s The Fly (1986), subverting in sequence every moment of perceptual purchase along with its corollary morphological object. Monstrosity is a continuous slide, or process of becoming, that does not look like anything.
Beyond the mutant there is a superior amorphousness, belonging to the monster that has no intrinsic form of its own, or even an inherent morphological trajectory. This shape-shifting horror occupies the high plateau of cinematic monstrosity, as exemplified by three creatures which can be productively discussed in concert: The Thing (1982); the Alien (franchise); and the Terminator (franchise).
These monsters share an extreme positive abstraction. In each case, they borrow the shape of their prey, so that what one sees — what cinema shows — is only how they hunt. As the Alien and Terminator franchises have evolved, this basic abstract trait has become increasingly explicit, undergoing narrative and visual consolidation. The first Terminator had already been built to mimic human form, but by the second installment of the series (Cameron, 1991), the T-1000 was a liquid metal robotic predator with a body of poised flow, wholly submerging form in military function. Similarly, the mutable Alien body, over the course of the franchise, attained an ever higher state of morphological variability as it melded with its predatory cycle. (That the Thing had no appearance separable from those of its prey was ‘evident’ from the start.)
After the T-1000 is frozen and shattered, it gradually thaws, and begins to re-combine into itself, flowing back together from its state of disintegration. Is not this convergent wave the ‘shape’ of Skynet itself? What cannot be seen is made perceptible, through graphic horror. (We now ‘see’ that technocommercial systems, whose catallactic being is a strictly analogous convergent wave, belong indubitably to the world of horror, and await their cinematographers.)
Nothing to see here.
[a reanimation of Shoggothic Materialism, next]
